![]() You can use this flaw in the enemy AI to your advantage. If an armless enemy near you is still alive, the other Wanzers may not move in because his presence is still detected, even though it is no threat to you anymore. Keep the Missile Launcher as far out of harms way as possible, missiles don't loose their HP damage with distance.Ī lot of times, the enemy only moves in when their numbers are reduced. Pick off the enemy as much as possible before choosing close combat, and for the most part, always attack one enemy with all four of your Wanzers. Hang back in battles to allow the enemy Wanzers come to you. Use Anti-Fire only if you know you are going up against a lot of helicopters or missile launching Wanzers.Īlways have at least one Missile Launching Wanzer in your party with a couple Missile reloads in the backpack. Fire attacks from flame-throwers are very rare but the Anti-F is the best defense against Missile attacks. The second choice below each body part, the Def-C Upgrade, Acc Upgrade, and the Eva Upgrade, allow you to add amounts of AP to these areas just before you go into battle.Īnti-Impact Defense protects against such attacks as Melee attacks and Shotgun blasts.Īnti- Piercing Defense protects against Missiles, Spikes stationary guns, Rifles, and tanks.Īnti-Fire Defense protects you from fire attacks and Missiles. ![]() The option to add amounts of AP to your defense, Accuracy, or Evade, or even the option to choose which defense to use, comes into play once you reach the level 2 upgrades at the Sentosa City Shop. Captured Wanzers can be used for parts, exchanging, or sold for cash. Try using a Melee attack if they are heavily damaged and still not completely surrendered. Be careful with the force you use when they're low on health. Attack them again until the meter turns white, only then will they become your prisoners. When the enemy waves the white flag and declare they surrender or Checking Morale, don't believe this act until their health meters turn white. This way you will have learned the new Battle Skill and have the option to use it later when you have a Computer that can handle more battle skills. When you have the opportunity to learn a new battle skill yet you do not want to replace a favorite because of the lack of space in your computer, accept the new one and then choose your favorites in the Setup Menu after the Stage is over. The time spent on killing the pilot and his counter damage is much less than what can be expected when attacking him if he were in his Wanzer. However, don't underestimate the power of a pilot, sometimes their low-damage attack can result in an ejection of your own! If you do eject an enemy pilot, it's usually best to concentrate the full team's attack on that lone pilot. Always try to approach the space next to the pilot, he's not going to hurt you much. With Melee weapons you usually have a 50/50 chance of making contact with the pilot. Shotguns, machineguns, and flame-throwers are a much better choice. Long range weapons, such as missiles and sniper rifles, rarely hit the target -except in the last few stages, you will notice that the AI can hit your "naked" pilots with missiles as if they had fluorescent targets painted on them. When you successfully eject an enemy Pilot from his or her Wanzer or if it's a foot soldier that you are battling, your choice of weapon is crucial. Enemy Wanzers are no exception as long as they are empty. Just step up to the space adjacent to the empty Wanzer you would like to enter and choose the eject option, then highlight that Wanzer and, your in! You will hop from one to the other saving a vital turn.īefore you confirm your choice you can set your character's AP as you would in the beginning of the stage. You should get into a Wanzer on the very next turn after being uncontrollably or purposely ejected.īut did you know that you could eject from one Wanzer into another in one turn? It's true. Certain weapons are more effective at killing a "naked" pilot, but we'll go further into that in the next tip. When out of the Wanzer, you're extremely vulnerable to enemy fire. Many a battle have been won from abandoning a Wanzer that's taken a serious flogging, and jumping into a lesser damaged Wanzer. The Eject option is such a badass feature! There are a lot of good reasons to Eject, but the most significant one being high Wanzer body damage.
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